Fixed the rendering of the planet's atmosphere in the space environment.Fixed the pipeline layout mismatch in asvgf.c ().Fixed the missing frame 0 in repeated entity texture animations.Fixed the lighting on the first person weapon when it's left-handed.Fixed the disappearing light surfaces on some polygons with almost-collinear edges.Fixed the crash that sometimes happened when entering The Reactor map ().Fixed the buffer flags on the acceleration structure scratch buffer ().Fixed the barriers in non-uniform control flow in the tone mapping shader ().Fixed the background blur behavior when the menu is opened on a system with over 24 days of uptime.Fixed the rcon_password variable flags to prevent the password from being stored ().Fixed some unlit or partially lit triangles by improving the BSP cluster detection logic.Fixed some self-shadowing artifacts by increasing the shadow and bounce ray offsets.Fixed some bugs in the model validation code ().Fixed long texture animation sequences.Fixed loading of multi-skin MD3 models.Fixed a crash that happened when loading a map with non-emissive lava material.Extended the "shader balls" feature to support arbitrary test models with animation.Enabled game builds for ARM64 processors.See the comment in fog.c for more information. Added support for smooth normals on the world mesh through a BSPX extension.Added support for polygonal light extraction from MD2/MD3/IQM models.Added support for making any models translucent, and cl_gunalpha specifically.Added support for IQM models and skeletal animation for the RTX renderer.Added support for converting sky surfaces into lights based on their flags, see pt_bsp_sky_lights.Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets ().Added a setting to enable nearest filtering on world textures, pt_nearest.VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier.Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by.Re-designed the material definition system for flexibility and modding.I have card 3 months and never crashed driver.Hey, everyone! Today we're releasing v1.6.0, featuring the below fixed issues and improvements. But today it happened first time on my 4090 in control dont know why. When i had 2080 ti and oc too much it was crashing driver. ThanksĬard is on stock,but i know that this game dont tolerate any oc. Just simply turn e cores off and it will be crash free.īut never i had driver crash so i ask. I know that this game can crash on 12900K due to e cores. I checked 3dmark speed way,port royal,quake 2 rtx no crashing.Drivers are newest. Rma card now or just keep it ? I am worried because during freez ,driver crashed. The following information was included with the event: If the event originated on another computer, the display information had to be saved with the event. You can install or repair the component on the local computer. Either the component that raises this event is not installed on your local computer or the installation is corrupted. I logout from system and check event logs.ġ.display driver nvlddmkm stopped responding and has successfully recoveredĢ.The description for Event ID 0 from source nvlddmkm cannot be found. All stopped ,character stop moving,only music was in background. Today i played Control and had weird freez.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |